My X-Fire video capture does not capture sound for some reason, and it's not very high quality.. but..
Here's some videos from Dead Awake. Remember, that none of this was ever finished, it was never populated with enemies, or much of anything else.
This one doesn't get useful until about 40 seconds in, since I was messing with the console and menus. This level was about 6 times the size of the area shown off here..
A cheap hotel... (that we definitely never got lit properly)
This combination indoor/outdoor shopping mall is just an amazingly huge map, I ended up just flying/ghosting through it, because it's been about a year since I last looked at it, and there's no way I'd remember how to actually get to the end
This map had a load of rather complex structures in it.
Here's a nifty little level that shows off a lot of the code tricks I was working on, as well as some usage of advanced Unreal Materials, and some other neat stuff
Here's some videos from Dead Awake. Remember, that none of this was ever finished, it was never populated with enemies, or much of anything else.
This one doesn't get useful until about 40 seconds in, since I was messing with the console and menus. This level was about 6 times the size of the area shown off here..
A cheap hotel... (that we definitely never got lit properly)
This combination indoor/outdoor shopping mall is just an amazingly huge map, I ended up just flying/ghosting through it, because it's been about a year since I last looked at it, and there's no way I'd remember how to actually get to the end
This map had a load of rather complex structures in it.
Here's a nifty little level that shows off a lot of the code tricks I was working on, as well as some usage of advanced Unreal Materials, and some other neat stuff